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NEW YORK , Dec. 9, 2024 /PRNewswire/ -- Report on how AI is driving market transformation - The global AI in games market size is estimated to grow by USD 4.5 billion from 2024-2028, according to Technavio. The market is estimated to grow at a CAGR of 24.65% during the forecast period. Growing adoption of ar and vr games is driving market growth, with a trend towards increasing emergence of cloud gaming. However, network latency in between games poses a challenge. Key market players include Alphabet Inc., Capcom Co. Ltd., Charisma Entertainment Ltd., COGNOSPHERE PTE. LTD., Electronic Arts Inc., Konami Group Corp., Latitude, Microsoft Corp., NetEase Inc., Nintendo Co. Ltd., NVIDIA Corp., PrometheanAI Inc., Side Effects Software Inc., Sony Group Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., Theai Inc., Ubisoft Entertainment SA, Unity Software Inc., and Vivendi SE. Key insights into market evolution with AI-powered analysis. Explore trends, segmentation, and growth drivers- View Free Sample PDF AI In Games Market Scope Report Coverage Details Base year 2023 Historic period 2018 - 2022 Forecast period 2024-2028 Growth momentum & CAGR Accelerate at a CAGR of 24.65% Market growth 2024-2028 USD 4501.72 million Market structure Fragmented YoY growth 2022-2023 (%) 22.96 Regional analysis North America, APAC, Europe, South America, and Middle East and Africa Performing market contribution North America at 44% Key countries US, China, Japan, UK, and Germany Key companies profiled Alphabet Inc., Capcom Co. Ltd., Charisma Entertainment Ltd., COGNOSPHERE PTE. LTD., Electronic Arts Inc., Konami Group Corp., Latitude, Microsoft Corp., NetEase Inc., Nintendo Co. Ltd., NVIDIA Corp., PrometheanAI Inc., Side Effects Software Inc., Sony Group Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., Theai Inc., Ubisoft Entertainment SA, Unity Software Inc., and Vivendi SE Market Driver Cloud gaming's adoption is growing due to its accessibility and cost-effective structure. Grid computing enables streaming of high-quality games to devices via wired or wireless connections. Cloud gaming eliminates the need for expensive hardware and offers click-to-play simplicity. AI plays a crucial role in optimizing cloud costs and enhancing gaming experiences. The global AI in games market will benefit from this trend, with AI-driven techniques like auto-scaling and cost visualization helping businesses control expenses. The AI market in the games industry is experiencing significant growth. With the integration of Virtual Reality (VR) and Augmented Reality (AR), games have become more interactive and engaging. Real-time analytics and machine learning technologies are used to enhance the player experience. Two prominent AI applications are NPCs (Non-Player Characters) and predictive analytics. NPCs provide realistic and dynamic gameplay, while predictive analytics help players improve their performance. Companies are investing in AI to create and personalized gaming experiences. The use of cloud computing and GPUs (Graphics Processing Units) enables the processing of large amounts of data in real-time. The future of AI in games is bright, with advancements in natural language processing and computer vision set to revolutionize the industry. Request Sample of our comprehensive report now to stay ahead in the AI-driven market evolution! • The AI in Games market experiences a major hurdle in the form of network latency. This delay between a player's action and the game server's response can negatively impact gameplay, particularly in multiplayer scenarios. Factors contributing to latency include internet connection quality, geographical distance, network infrastructure, player numbers, and server load. Despite its impact on market growth during the forecast period, efforts are ongoing to mitigate latency and enhance user experience. • In the rapidly growing AI in games market, developers face several challenges. They need to ensure that AI-powered gameforms are engaging and realistic, requiring complex programming and large datasets. Data collection and management is a significant challenge, as is ensuring that AI systems can adapt and learn in real-time. Additionally, integrating AI into existing game engines and ensuring compatibility with various platforms can be difficult. Furthermore, privacy concerns and ethical considerations must be addressed when implementing AI in games. Overall, the integration of AI in games presents numerous opportunities, but also requires careful planning and execution to overcome these challenges. Discover how AI is revolutionizing market trends- Get your access now! This ai in games market report extensively covers market segmentation by Type 1.1 AI enabled platforms 1.2 AI enabled games Technology 2.1 Machine learning 2.2 Natural language processing 2.3 Computer vision 2.4 Robotics Geography 3.1 North America 3.2 APAC 3.3 Europe 3.4 South America 3.5 Middle East and Africa 1.1 AI enabled platforms- AI platforms in the gaming industry facilitate the development, deployment, and maintenance of deep learning and machine learning models. These tools enable faster and more accurate data analysis, prediction, and action-taking, enhancing game production. Companies like Microsoft and Alphabet AI lead this change, offering advanced graphics, real-time interactions, and player behavior insights. AI's impact on game immersion and realism, through ray tracing and AI-powered virtual characters, is driving market growth during the forecast period. Download a Sample of our comprehensive report today to discover how AI-driven innovations are reshaping competitive dynamics The AI in Games market is experiencing significant growth, with advancements in AI algorithms, machine learning, and deep learning driving innovation. Virtual and augmented reality technologies, such as Microsoft HoloLens 2, are integrating AI to provide experiences. AI-generated content, including 3D representations and image upscaling, is enhancing the gaming experience. Euphoria, a middleware system, is utilizing AI to create realistic character behaviors. Games like Cyberpunk 2077, Battlefield V, Red Dead Redemption 2, and others are leveraging AI technologies, including neural networks and ray tracing, to deliver more engaging and predictive gameplay. Network latency is being addressed through AI-enabled platforms, while GPUs and CPUs continue to play crucial roles in powering 3D games. Data analysis and prediction are key applications of AI in gaming, providing personalized experiences for players. The AI in Games market refers to the integration of artificial intelligence technology in the development and creation of video games. This includes the use of machine learning algorithms for character behavior, non-player character interactions, and game design. AI in games can enhance the player experience by creating more realistic and dynamic game environments. It can also be used for game development tools, such as procedural content generation and game balancing. The use of AI in games is becoming increasingly popular, with many developers exploring its potential to create and engaging gaming experiences. The applications of AI in games span across various genres, from strategy and role-playing games to first-person shooters and sports simulations. The future of AI in games holds great promise, with advancements in technology expected to lead to even more sophisticated and interactive gaming experiences. 1 Executive Summary 2 Market Landscape 3 Market Sizing 4 Historic Market Size 5 Five Forces Analysis 6 Market Segmentation Type AI Enabled Platforms AI Enabled Games Technology Machine Learning Natural Language Processing Computer Vision Robotics Geography North America APAC Europe South America Middle East And Africa 7 Customer Landscape 8 Geographic Landscape 9 Drivers, Challenges, and Trends 10 Company Landscape 11 Company Analysis 12 Appendix Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios. Technavio Research Jesse Maida Media & Marketing Executive US: +1 844 364 1100 UK: +44 203 893 3200 Email: media@technavio.com Website: www.technavio.com/ View original content to download multimedia: https://www.prnewswire.com/news-releases/ai-in-games-market-to-grow-by-usd-4-5-billion-from-2024-2028--fueled-by-rising-adoption-of-ar-and-vr-games-report-on-ai-driven-market-evolution---technavio-302325013.html SOURCE Technavio © 2024 Benzinga.com. Benzinga does not provide investment advice. All rights reserved.AP News Summary at 2:02 p.m. ESTStock market today: Wall Street rises at the start of a holiday-shortened week

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The Utica University community is mourning the loss of a student and member of the football team. James Salles, a Long Island native who turned 22 years old Thursday, has died “due to injuries he suffered in an off-campus accident last week,” according to a letter sent by President Todd Pfannestiel to the Utica University community Friday. “It is with great sadness that I share with our Utica University community, the passing of James Salles, a senior from West Babylon, NY, due to injuries he suffered in an off-campus accident last week,” Pfannestiel wrote in his letter. “James was a Health Education and Physical Education major, a student-athlete on our football team, and a valued member of our community. Our thoughts are with James’s family and all of those who knew him as a friend, teammate, and fellow Pioneer.” An obituary for Sall es states he died Thursday. A Go Fund M e organize d by a family friend on Long Island has raised more than $43,500 with more than 550 donations as of Friday afternoon. Longtime football coach Blaise Faggiano could not be reached Friday afternoon. Salles played for the football team from 2021 to this past season, with his last game in October. The football team and the athletics department also posted Friday morning about Salles on their official social media accounts. Friends also posted about Salles on Facebook. On Instagram on Friday, the Utica athletics account changed its profile photo to a picture with the No. 12 — Salles’ number the last two seasons with the team — along with pictures of him with the school’s navy blue and orange colors. The post reads: “Pioneer Athletics and the entire Utica University Community are deeply saddened to hear about the passing of Pioneer Football Player James Salles. James was an amazing athlete, student, and above all else, a true friend to all those blessed enough to have known him. James’ legacy will live on through the program, as well as his teammates, friends, family, and all the hearts he touched during his journey here at Utica. “During this time of sadness and mourning, Utica Athletics reminds you to be in touch with those closest to you. Reach out to your coaches, professors, friends, and family if you’re in search of someone to grieve to. Know that we all grieve together, and we extend our deepest sympathies to his teammates, classmates, friends, and family.” The football team’s post stated: “Recently we lost one of our own, James Salles. James was not only an outstanding athlete, but an even better human being. James was more than a RB, he was a son, a brother, a grandson, a friend, a leader, and someone you could rely on when times were tough.” The team’s post continued: “We were blessed to have him these last four years, but he will be in our hearts forever. We send love and condolences to all his loved ones, friends and family. Your life and legacy will never be forgotten 12.” Following the regular-season finale for Utica at St. John Fisher last Saturday in Rochester, players and staff from “both teams gathered at midfield to pray for Utica running back James Salles, who was critically injured in an accident earlier this week,” according to a social media post by Fisher athletics. Services are planned for Tuesday and Wednesday on Long Island.

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