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Georgetown (Guyana), Nov 22 (PTI) Prime Minister Narendra Modi met prominent cricket personalities from the West Indies and emphasised during the meeting that the sport serves as a unique bond connecting India with the Caribbean. The prime minister arrived here in Guyana on Wednesday, making it the first visit by an Indian head of state to the country in more than 50 years. He met the cricket personalities along with Guyanese President Irfaan Ali on Thursday. "Innings of friendship! PM @narendramodi along with President @DrMohamedIrfaa1 of Guyana met with prominent Cricket personalities from the West Indies today in Georgetown," the Ministry of External Affairs (MEA) said in a post on X. "Talking of people-to-people ties, PM noted that Cricket binds India with the Caribbean like no other medium!" the post added, sharing photos of the meeting. The prime minister is in Guyana on the last leg of his three-nation visit. The visit included a “productive” trip to Nigeria, which was the first trip to the West African country by an Indian prime minister in 17 years. From Nigeria, Modi travelled to Brazil to attend the G20 Summit. In Brazil, he met global leaders, including US President Joe Biden, French President Emmanuel Macron and UK Prime Minister Keir Starmer. (This story has not been edited by THE WEEK and is auto-generated from PTI)

Eddie Howe says ‘a lot more to come’ from Newcastle striker Alexander Isak

Amid weak execution, welfare may not have influenced Maharashtra vote

4 signs you aren't investing enough money as the stock market soarsDeveloper: Nightdive Studios, Computer Artworks Publisher: Nightdive Studios Release: Out On: Windows From: Steam / GOG Price: TBC Reviewed on: Intel Core i5-12600K, 32GB RAM, Nvidia RTX 2070, Windows 10 Nightdive, you done good. The Thing: Remastered is an ultra-sharp and commendably playable update to a game that history will remember as ‘actually a pretty good pick at Choices when you really just popped in to get some Revels but got embarrassed when the till staffer said “is that everything?” in a tone that could have been neutral but equally could have been a damning indictment of your character’. I’m being slightly facetious here, of course. History actually remembers Computer Artworks’s 2002 shooty horror game for how incredibly ambitious and conceptually inventive its proto-sus social squad system was. In homage to the body-snatching alien paranoia of Carpenter’s 1982 horror classic, The Thing tasks you with not just assembling and directing a squad, but keeping them from breaking down or turning on you - in fear you might be hosting the titular molecular stowaway. I’m happy for you, history, but I have played the game now , and I say this: the most remarkable feature of The Thing, in retrospect, is how it predicted the entire Dead Space trilogy in miniature. And by ‘in miniature’ I mean with overwhelming weight given to the part where someone decided to throw in modern military elements and bollocks the whole thing up. Again: Nightdive have delivered a fantastic remake. Every instance of a 2002 sound engineer pitching down a Nokia recording of their cat growling is crisp and distinct, and every face coming out an armpit hanging from a stalk is vivid. Controls and menus feel modern and intuitive, and the only change I made to the default settings was to turn on ‘old school aiming’. I had one recurring crash when an engineer kept dying on one level, otherwise, things went as smooth as the nose of a Swedish forest cat. Sorry. Norwegian. The question, then, is whether you’ll actually want to play it, which is sort of like asking if you want to spend your weekend at a museum. Full of live crabs covered in rotting meat. And you’re the janitor. And you’re not allowed to leave until you’ve cleaned all the crabs. With a malfunctioning electric toothbrush. But! It’s still a museum, and so contains exhibits both enriching and educational in how they contextualize the present state of button pushing and preserve older ideas on how button pushing could be done. In short: It’s an interesting game! It’s almost a really good horror game, but then it becomes a bad action game quite early on and basically stays that way for the rest of its runtime. It starts very strong, though. You play as Captain J.F. Blake, a pint tray runoff cocktail of several different military-type dude archetypes, sent to investigate the fallout of the film's events. A kind of Kurt Russel six degrees of character separation manifests here in the fact that Blake is effectively Solid Snake, minus all the camp and wit and doofy wisdom and self reflection and basically all charm or charisma. Still! when he asks what a noise was, he asks it with his entire ass. The film isn't required watching any more so than normal, which is to say: yes, it's required watching even if you don't plan to play this. Even if you watched it last week. Go watch The Thing again. The game's noteworthy peculiarity comes not from any of its myriad half-baked ideas in a vacuum, but the sheer number of half-baked ideas it has. You’ll use torches and flares to light darkened areas, fire extinguishers to access previously very on-fire areas, and syringes to calm panicking squadmates. You’ll find a thousand weapons per level, but give most of them to those same squadmates, alongside ammo. You’ll hijack security cameras to reveal door codes and occasionally do a turret section. Sometimes, you’ll lead your panicked squad for a nice jog outside to calm them down, making sure not to stay too long in case your ‘it’s cold!’ meter drains and you start taking health damage. You can even, in the most The Thingly thing The Thing does, take samples of your own blood to hold aloft in front of your squad to convince them you haven’t been taken over. Each squad member has a specialisation, a health bar, and a trust meter. Medics heals your squad, engineers can fix tricky fuse boxes, and so on. Accidentally shooting them makes trust go down, healing them and giving them guns makes it go up, as does the aforementioned “look at my blood!” trick. That this is maybe the only instance that waving a vial of your own blood at a stranger might logically result in increased good vibes is a testament to the premise’s enduring brilliance. So, early on, you walk slowly through corridors and dimly-lit research stations. Maybe one of your squadmates will see a corpse of a colleague, puke on the floor, and refuse to press on until you comfort them. You take care to keep everyone stocked on ammo and to not accidentally shoot anyone. It feels slow, deliberate, and atmospheric. You go on like this for about an hour, after which the game just runs out of ideas and starts chucking dozens upon dozens of the smallest, speediest, crawliest enemies at you every five minutes. There’s the occasional bit of lively tension when you have to flamethrower one of the bigger monsters without also cooking your squad in tight environs, but there’s also just so much ammo and so much bad shooting that it starts to smother all the other stuff. We're all very tired. But it's fine. We have like, 10 billion shotgun shells. Then, just when you feel it can go either way, the game doubles down on its commitment to ignoring the best parts of its own premise by throwing umpteen dudes with guns at you. They’re not an issue to deal with - keep your squadmates armed and they’ll snipe anything that comes within 100 feet of you more or less instantly. But their frequency does start to leech away the game’s flavour until all the previously echoing, dismal hallways just start to resemble bland boxes. Sometime after your second boss, the game responds to a clear opportunity to introduce a new type of monster with “ah, but, what if we gave the gun dudes flamethrowers now?”. As I said, it’s that Dead Space trilogy speedrun feeling: measured and effective horror giving way to action horror before being drowned out by several buckets of gun-having men. Occasionally, things get interesting in terms of stage design. A mission that sees you escape from a lab with no weapons, trapping enemies behind doors and ordering squadmates past security lasers feels downright inspired, and an earlier submarine jaunt represents that game’s claustrophobic horror at its best. But even early on, it’s easy to tell that shooting is the worst part - made interesting through context and other stressors - so as soon as the game doubles down on it, it really does fall apart. Which, to make clear once again, is absolutely no shade to Nightdive. The Thing stays interesting in its foibles even when it’s nowhere close to entertaining. And, on balance, I don’t regret my time with it. It’s a worthwhile bit of in-amber preservation, even if I don’t necessarily want to touch the insect inside if I can help it.

is always in high spirits, . And let's be real-his dance moves? Likely straight from the playbook! After all, the queen of choreography herself has been serving up concert after concert. As the and moving those hips, it was like a wave of excitement swept through them. Here was a man who isn't just a powerhouse on the field, . You could practically hear the collective swoon as those Swifties melted, -even before the game kicked off. Kelce's dance moves send Swifties into a frenzy The video of , with Swifties declaring that his steps were practically -and honestly, who could blame him? There were plenty of reasons for his to be on full display. Theories spread like wildfire. Was Kelce grinning ear to ear because of the news that he's about to become an ? Or maybe he's overjoyed that Taylor will be sticking around more now that the . Of course, it could also have something to do with the , riding high on a 10-game winning streak. Whatever the reason, his energy was contagious, both on and off the field. Kelce's joyful energy fuels his record-breaking performance That electrifying mood didn't just boost his game-it helped him make NFL history. Kelce soared past Los Angeles Chargers legend Antonio Gates to claim the title of the tight end with t , thanks to a clutch against the Panthers. Gates held the record with 11,841 yards, but . The only two tight ends still ahead of him? Dallas Cowboys icon Jason Witten, with 13,046 yards, and former Chiefs star Tony Gonzalez, who reigns supreme with an astounding 15,127 yards. At this rate, who knows how far Kelce will climb? One thing's for sure-he's dancing his way into NFL immortality.NoneThe 25-year-old Sweden international took his goal tally for the season to 12 in the 3-0 Boxing Day win over Aston Villa at St James’ Park, 10 of them in his last 10 Premier League games, after a challenging start to the new campaign. Isak managed 25 goals in a black and white shirt last season to further justify the club record £63million the club paid to bring him to Tyneside from Real Sociedad during the summer of 2022, but as delighted as he is with his big-money signing, head coach Howe is confident there is even more to come. Murph 🔗 Alex Isak Different game. Same link up. 💪 pic.twitter.com/OMhZf7dtKZ — Newcastle United (@NUFC) December 27, 2024 Asked where the former AIK Solna frontman currently ranks in world football, he said: “My biggest thing with Alex is I am evaluating his game on a daily and weekly basis and I just want to try to push him for more. “Everyone else can say where he is in the pecking order of world football. His game is in a good place at the moment. “My job is to not sit back and appreciate that, my job is to try and find areas he can improve, push him towards that and never stop pushing him. He has all the ingredients in there. Football never stops evolving and changing and he has to evolve with it. “There is a lot more to come from him. Our job is to help him deliver that. “Of course the main responsibility is for Alex to keep his focus, ignore the plaudits and keep helping the team, not be selfish. It is about Newcastle and he plays his part.” It is no coincidence that Newcastle have prospered as Isak has rediscovered his best form, and they will head for Manchester United – where they have won only once in the top flight since 1972 – on Monday evening looking for a fifth successive win in all competitions. He has scored in each of the last five league games having grown into the mantle of the Magpies’ main man, a role performed with such distinction in the past by the likes of Jackie Milburn, Malcolm Macdonald and Alan Shearer, and he has done so with the minimum of fuss. Asked about his character, Howe said: “He is calm, cool – he is what you see on the pitch. “He doesn’t get overly emotional, which for a striker is a great quality because that coolness you see and calmness in front of goal is part of his personality, part of what he is. He seems to have an extra half a second when other players don’t. “With Alex, the beauty of his attitude is that he wants to improve. We give him information and he is responsive. He is not a closed shop. “He is in no way thinking he has arrived at a certain place. He knows he has to keep adding to his game. The challenge is great for him to keep scoring freely as he is now.”

Sempra Named Among Newsweek's 'Most Responsible Companies'Eddie Howe says ‘a lot more to come’ from Newcastle striker Alexander Isak

Source: Comprehensive News

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